This is the quintessential druidic magic item. Swordmage. Beware: it is an extradimensional space, so do not place it inside a Bag of Holding or Portable Hole. This book has an affinity for evocation magic. Just remember to turn it into a staff if it gets low on health because if it dies, the staff is destroyed. This spell can be thrown to dispel any active spell up to 5th level. These instruments were once the rewards for completing your study at one of the colleges of the bards. So long as both rings are worn, damage is split between the two wearers evenly, however, so are any effects that would heal a wearer. While wearing this cloak, enemies have disadvantage on attack rolls against you. Why did it take so long for Europeans to adopt the moldboard plow? Additionally, once a day, you can use this to become incorporeal when you take damage, taking half the damage you normally would. The smoke from this pipe lingers around its bearer and forms shapes to reenact their most heroic and impressive achievements. Armor reinforced with adamantine turns any critical hit into a normal hit. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. The Animated Shield floats around you; no need to be held. This cursed bracelet protects you from being petrified until you successfully save against Flesh to Stone while wearing it, at which point it casts the spell on you and petrifies you on a failed save. This crown gives you advantage on saving throws against effects that could charm you, resistance to psychic damage, and the ability to inspire creatures. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. Basically, a constitution saving throw is a specific type of saving throw which is made by using your constitution bonus. The class' main gimmicks revolve around having the right tool at the right time, capable of creating temporary magic items and imbuing mundane items with magical effects through the use of Artificer Infusions.. RELATED: Dungeons & Dragons: The Artificer Specialists, Ranked These arrows are designed to slay a specific creature. This armor provides a +2 bonus to AC and gives your resistance to poison damage. The spirit will try to take control of anyone strong enough to attune to and wield this staff. Instead of a bonus to your Perception, you instead gain the Alert feat for your entire party. This machine, which was once the command console of a planar craft, has hundreds of effects, both beneficial and detrimental, that can be activated by interacting with its console of gems. These boots allow you to cast Levitate on yourself at will. This rapier carries the blessing of Lolth, the Spider Queen. Going first in combat can mean getting between the enemies and your allies and potentially wiping out a few monsters before they can even act. Its magic can also be transferred to a weapon or shield. A +1 shortsword that allows you to regain the maximum amount of hit points every time you roll a hit die so long as you eat twice as much food in a day as you normally would. The Blue Dragon Mask is associated with lightning damage and allows you to stop creatures from making reactions when you deal lightning damage to them. You can change this armor to look like any set of clothes. The Sunsword is a sentient Sun Blade whose sole purpose is destroying Strahd von Zarovich. When you make a critical hit with this weapon, it has a chance of petrifying your target. This armor gives you a +3 bonus to AC and immunity to fire damage, along with the ability to speak Primordial. Also, did I mention that theyre invisible? reducing a 25HD creature's Con by 4 will, effectively, drop its HP by 50). This crystal sphere is both a spellcasting focus and spellbook for wizards with a number of spells psychically encoded in it when you first receive it. These boots allow you to tolerate cold weather and conditions with ease. A pennant of one of the five colleges of Strixhaven that sheds light when it is waved. When you score a critical hit against a creature with this blade, theres a chance that the creature will be affected by the Polymorph spell. A single-use magical item that can be used as a reaction to increase the users AC by 5 for a single round of combat. You can use this magical quarterstaff to regain health equal to the damage you dealt. 301 - 350. However, it is also a cursed axe that gives you a chance of going berserk and attacking the closest creature to you everytime you take damage. These horns summon a number of berserkers from the halls of Valhalla to fight at your side. Magic weapons also allow you to deal magical damage, which is a must for higher levels. So powerful, but below the potential peak. This book has an affinity for abjuration magic. When you reach for a specific item, its always on top. Moreover, once a day when you spend hit dice to heal yourself, you can regain 5 sorcery points. This ring gives you a +1 to AC and saving throws. Defending against ranged attacks is important, and these gloves allow you to catch incoming projectiles and reduce the damage done to you. These pipes release such an eerie tune that when you play them, creatures around you are frightened. What spells are available to heal characters, increase their max HP, or grant temp hp? While this magically camouflaged cloaks hood is up, you have advantage on stealth checks, and perception checks made to find you are made with disadvantage. A coin enchanted for use in dungeon delving. This allows someone with a Mark of Storm to control the elemental inside of an airship. Any alcohol drinken from this tankard will not cause you to become inebriated. If you die while wearing this +1 armor, each celestial, fey, and fiend must succeed on a DC 15 saving throw or be banished to its home plane of existence. Would Marx consider salary workers to be members of the proleteriat? Additionally, it can be transformed into a tree. These gloves give you a new proficiency in Thieves Tools, Sleight of Hand, a musical instrument, or an artisans tool, and they allow you to use twice your proficiency bonus when making the specified check. You can consume the magic of this manual to increase your Strength score by 2. A staff that can be used to create nonmagical flowers. These drums provide a bonus to your spell-save DC and spell-attack bonus. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Combine this with Expertise in Perception, and you will almost always go first in combat and always see whats ahead. This ring can be used to cast Animal Friendship, Fear, and Speak with Animals. Not bad. This bow offers a number of benefits when used against that enemy, such as extra damage and advantage on attack rolls. What's more, homebrew items can be in their own world entirely. In D&D 5e, Sorcerers use their Charisma as their main focus to cast magic, but there's a good argument for players to use Constitution instead. What does and doesn't count as "mitigating" a time oracle's curse? It can also be used to conjure a harmless swarm of insects that heavily obscure an area. Most barbarians need to get into melee range in order to optimize their attacks. These glasses allow you to cast Charm Person three times a day. In addition, wizards can use magic items to increase their survivability. You are automatically considered proficient with this +1 chain armor. Of course the constitution saving throw is a type of saving throw. This wand can create orchestral music when waved around as if directing an orchestra. This jug always seems to have liquid sloshing around in it. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. You can even use this to polymorph into a bat. Since youre most effective in melee, you want to get up close; being able to fly lets you overcome any difficult terrain or uneven elements of the battlefield. It also can be used to cast Speak with Animals, Speak with Dead, and Speak with Plants. This staff gives you advantage on all saving throws against the spells and breath weapons of dragons. A ruby that, when attached to a weapon, allows the weapon to be used as your spellcasting focus. This skeleton key provides different benefits depending on if it is in its dormant, awakened, or exalted state. You can speak this swords command word to set it ablaze. It can also be used as a compass or to shed bright light. It also allows you to regain missing body parts after several days. It provides a bonus to AC (up to +3), can be used to cast Invisibility, and can be used to end several conditions on yourself, among many other abilities. This also stacks with the next option. This +1 weapon deals an extra 1d8 of damage to undead. Goodberry Hat Hat of Naivety Wondrous Item, Common Wondrous Item, Common While wearing this magic hat, you have disadvantage A single berry hangs on the stalk on this magical hat. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. The adhesive bond this glue creates can only be broken by a Universal Solvent or Oil of Etherealness. This tattoo lets you deal extra necrotic damage on melee attacks and regain HP equal to the damage you dealt. This wand can be used to paralyze creatures. This +3 battleaxe deals an extra 2d8 necrotic damage when you roll a 20 on an attack roll. Clerics are so broad and defined by their subclasses that a cleric could make use of almost any item. It contains a spark of Imix, Prince of Evil Fire and provides several fire-themed properties, such as the ability to speak Ignan, resistance to fire damage, and the ability to cast Dominate Monster on fire elementals. Each instrument lets you cast an additional seven or eight spells, close to doubling the number of spells you cast in a day. This boomerang deals thunder damage to its target on top of the normal bludgeoning damage and even has a chance to stun. Amazing in the hands of any caster, but a perfect compliment for Warlocks, with their excessively limited spell slots. This amulet is used to control a Shield Guardian. Second, you can deal an additional 2d10 force damage when you hit with an unarmed strike, regaining hit points equal to the force damage. This ensemble is made up of a helm, an amulet, and a robe that function as a single magic item with various properties while inside of Waterdeep. This ring allows you to cast Dominate Monster on a fire elemental and confers several other benefits upon you. It emits dim light and can be used to determine distances when dropped more than 5 feet. This is probably the best shard available in the game. This is useful for everything from spellcasting to your Flash of Genius to your Spell-Storing Item. This deck of fate cards holds the spirits of many evil beings trapped by Mother Luba. This necklace is made up of a number of different beads, each of which can cast a different healing spell. An orb with several notches that can be rotated on its body. The article that follows is the most comprehensive list of 5e Magic Items, organized by rarity. You instantly die if reduced to 0 HP while wearing this ring. Horn of Valhalla. The manual then loses its magic . Armor of Gleaming Armor that never gets dirty. This tablet has the sigil sequence of an existing teleportation circle on it. Not only does a staff of power give you +2 to weapon attacks, it also gives you +2 to spell attack rolls, +2 to saving throws, and +2 to AC, which would've already placed this beauty in our top 10. While wearing this ring you regain 1d6 hit points every 10 minutes. Even better than dragon scale mail, this tattoo gives you a set AC according to its rarity. These gauntlets give you a strength score of 19, unless your score is already 19 or higher. This potion allows you to regain 10d4+20 hit points. A magic textbook that allows you to make improved acrobatics and performance checks. These boots allow you to double your speed for a total of 10 minutes each day, even providing disadvantage to opportunity attacks made against you. Trying to hit an AC20 with disadvantage is going to be challenging. This spear desires only to draw blood and pushes its user to solve every problem with violence. This chest can be used to conjure any nonmagical item. The rarity and color of the gem determines its spell-save DC or spell-attack bonus. May 29, 2022. This tattoo allows you to become incorporeal for a period of time. The flail deals an additional 1d8 radiant damage on every hit, and you can activate the flail to cause a cloud of incense to pour out to a radius of 10 feet, healing everyone you want within range for 1d4 hit points every round. This conch can be used to cast the Teleport spell. How to make chocolate safe for Keidran? Boots that can leave tracks of another humanoid of your size. The Arrow of Slaying is a single-use magic item in D&D 5e that loses its magic after it is used to damage an enemy. The Message spell can be sent from one sending stone to its pair and vice versa once a day. It is a holy symbol that gives you a bonus to your spell-save DC and spell-attack bonus. This wand only has two charges and casts either a green Fireball or a blue Lightning Bolt at random. This staff, which deals an extra 1d6 poison damage when wielded as a magical quarterstaff, can be used to cast Spider Climb or Web. These gloves give you a Constitution score of 20, unless your score is already higher. This type gives you a +1 to damage when you cast a spell that deals force damage. This small silver pin can be used to cast Disguise Self. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. This amulet allows you to teleport 100 feet to a location you are familiar with, but it has a chance of transforming you in a myriad of ways when it does so. The claws make your natural weapons magicala feature normally reserved for Circle of the Moon druids at 6th-level. This pen writes in magical ink that is always visible to those with the Mark of Scribing. This weapon gives you a +3 bonus on attack rolls and damage rolls made with it. The general category for rings of this type. This potion makes you invisible for 1 hour. This scroll increases your Intelligence score by 2, gives you advantage on saving throws against spells and other magical effects, and creates a stone golem that acts as your ally. If you want to hit things with a big stick, this should satisfy you. You can transfer the bonuses of this +3 legendary sword to your AC the first time you attack on each of your turns. This staff is powered by the imprisoned spirit of an archmage long ago killed by Acerak. However, that doesnt mean that you cant make it known to them what items youre most interested in. This +2 staff also provides a +2 to AC, saving throws, and spell-attack rolls. A wizard with more potent spells is a force to be reckoned with. This feather can become a Diatryma (statistics for an Axe Beak) that is friendly to you and your companions and can even be used as a mount. If it touches something larger than it, such as you, it deals 4d10 force damage. You can consume the magic of this manual to increase your Intelligence score by 2. For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. Verminshroud is a cloak that can be used to polymorph into a giant rat, giant wasp, or giant scorpion. You can use this mirror to see the history of a specific object or creature. However, your AC can be very low as you spread your ability score points across Strength, Dexterity, and Constitution. If you want to increase the paladins already outrageous damage output, having a +9 to Strength is a surefire way to do it. This small fishing hook can conjure one of four magical fish each day. This stone is actually an aboleth transformed into a stone. This spellbook is filled with enchantment spells. Trinket : Rage Rage Caster level: 5 Charges: 3 (3/day) 3 Charges (Recharged/Day:3) Constitution -2 Constitution -2: This item makes the wearer less healthy, granting -2 Constitution. A magical candle that cannot be extinguished by water. Horn of the Tritons. Good call! These ornaments protect you from being charmed or frightened, along with other abilities depending on their rarity. This ring gives you resistance to cold damage and protection from weather as low as -50 degrees Fahrenheit. When this weapon kills a humanoid, their soul is sent to the River Styx to be reborn as a lemure devil. This cloak, which can be used as a spellcasting focus for rangers or druids, can be used to Hide in even lightly obscured conditions. When all four of these horseshoes are affixed to a horse or similar creature, its speed is increased by 30 feet. This cloak gives you several spider-like features, such as resistance to poison damage and a climbing speed that allows you to walk on vertical surfaces and upside-down on ceilings. Are there any feats that increase hit points? This +1 axe or sword deals an extra 2d6 to giants and has a chance of knocking them prone. This ointment restores health, cures poison, and ends diseases. This book has an affinity for divination magic. This is a combination kit of alchemists supplies and poisoners kit. This gem can be used to ignore the material components of spells. When you throw the statue at the ground, it becomes a living version of whatever beast was depicted. However, Belashyrra can see through its eyestalks if she is on the same plane of existence as it. Planting these magical beans in the ground can produce a wide variety of interesting outcomes from chaotic treants to beanstalks that take you to other planes. These pipes allow you to control a swarm of rats. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. This potion lets you breathe fire (one target 30 ft range, DC 13 Dex save, 4d6 fire damage, half damage on a successful save) three times over the course of the next hour. This symbiotic crown can be used to cast a number of spells. Lets take a look. Activating an Item. Donning or doffing this armor causes you to take 100 poison damage, but this plate armor offers up a few great benefits. Curiously, this magic item doesnt specify that the bonus only applies to your cleric spells. While wearing this cloak, enemies have disadvantage on attack rolls made against you. Nepenthe is a sentient Holy Avenger who hungers for justice and blood. This armor turns any critical hit against you into a regular hit. It also lets you make a reaction attack when you are hit with melee attacks. Armor made of mithral does not impose disadvantage on stealth checks. 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