That's all there is to it. We will all do what is possible to maximize the damage of any weapon that you use. This proc further reinforces that Charged Burst is supposed to be used twice per Trickshot. What happens if I dont have time to finish a cast before moving? Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Its important to practice your rotation on a dummy at least until you can execute it without having to constantly look at your bar. Trickshot has 2 procs that are relevant to your rotation: Recoil ControlFiring Charged Burst twice in a row, firing Quickdraw or Aimed Shot once, or completing a Penetrating Rounds channel now finishes the cooldown on Trickshot. Please be careful to not activate Smugglers Luck again until you consume the previous stack. Its important to get as much damage as possible while all of your damage boosts are available to maximize their impact. Sharpshooter Gunslingers pair best with Operative / Scoundrel DPS since both parties provide both of the DPS debuffs needed by the other and offer all necessary debuffs for any Tech DPS Combat Style (besides the non-essential AoE debuff). Use Cool as soon as it's available out of combat and load a Frost Bullet, as it will remain until you fire it. Instead, there is a new system called the Ability Tree. Food: Cierzio Ceviche, Diademe of Gibier, stamina/food/mana regen, your pick Youre able to use it immediately after every single Penetrating Rounds, Aimed Shot, or Quickdraw, or after 2 Charged Bursts in a row. You may want to consider using the AoE build for Heroics. It doesnt really matter when you use your second charge of Smugglers Luck so long as its after your first Aimed Shot and before the next. If you try to mix and match, you will find that you either run out of Energy too quickly or otherwise deal less DPS. A Character Build refers to the Skills, Quests and Items which players obtain or progress through to build their character in Outward. Click here to force an update of the data. This ability is both a defensive cooldown and movement ability. Unless you get hit by a one-shot mechanic (which you shouldnt), you should never let yourself die while your Medpac is still available. It still significantly reduces the effectiveness of their DCD, but not all the way. The Relic of Serendipitous Assault is generically good, but the Relic of Devastating Vengeance is better specifically for the Burst and Versatility Build. Ranged DPS in general tend to have longer cooldowns on their interrupts, than Melee, so if theres something specific that needs repeated interrupting, a Melee DPS or tank will be assigned to it, though this doesnt mean you cant interrupt things as well. Once the bosss health goes below 30%, a 4th grouping will emerge to overfill the gap in the rotation, causing your other abilities to get delayed. When Burst Volley is available, you will not see a gap in that cycle since youll be using Burst Volley before you would observe it. If everyones health is below 40-50%. A long time ago, they could cleanse with Dodge, just like Operatives can. Without this proc, Trickshot has a longer cooldown and would not be usable in the way that youre supposed to use it. Gunslingers have a slightly shorter cooldown duration on their hard stun than most other classes. Utility points are gone! With the Dodge Stance ability tree buff, Gunslingers get effectively Dodge back. Only use the Dodge Stance option to mitigate damage from the adds. Gunslinger - Chaos Dungeon/Cube Build . Cannon Pistol + Shatter Bullet inflicts Pain and Confusion in a single shot, perfectly setting up your Opportunist Stab for absurd damage. When you create a new Charged Burstr or Gunslinger, the ability that gets placed on your bar is called Take Cover. You will slightly delay Aimed Shot and Penetrating Rounds if you do this, but youd only miss out on a single use of each of those abilities if you were using Bombing Run on cooldown in a fight that lasts over 15 minutes. Stay behind the boss and cause havoc. If you think Medpacs are too expensive, its time to get Biochem on one of your alts or even better, your raiding toon so that you can make your own or get reusables. The cutoff is 9 uses of Quickdraw, which takes a little over 90 seconds, so if the boss has enough health to where youre using more than 9 Quickdraws, then you should skip using the Trickshot procced by Quickdraw and just use Quickdraw exclusively in the gap slot until there are 90 seconds left since Trickshot + a Vital Shot tick is less than the damage dealt by Aimed Shot or Penetrating Rounds. Thanks to the Agitating Energies tactical, this ability accounts for a gigantic proportion of your total damage output. The 2 charges give you a lot more flexibility with your burst since you can save them up without losing sustained DPS until after you have both charges available. You can also swap out the Improved Targeting Implant, Ballistic Redistribution, and Relic of Serendipitous Assault for the Energy Regulator Implant, Lucky Thoughts, and Relic of Devastating Vengeance (dont forget to fix your Alacrity). Your Energy regeneration is increased indirectly thanks to the alacrity increase in excess of the 1.3s GCD as well as through a direct increase in your Energy regeneration rate. Support Vulkk with a monthly Patreon pledge, Best Sharpshooter Gunslinger Builds in 7.0, which mods to purchase from Hyde and Zeek in SWTOR. Your bread and butter. It is essential that it is channeled on cooldown. Youre able to do this because the ability is only usable within 5 seconds after using each of those abilities. Activating Smugglers Luck twice in a row will just refresh the duration of the buff. Finish up with a Blood Bullet, and if they're somehow still alive they'll be heavily debuffed and ready to take 6x damage from your Opportunist Stab. As a movement ability, Hightail It does help you cover a fair bit of distance, but it does cost a GCD to use, so it is best used when youre out of range of the boss so you couldnt deal damage anyway or after your other movement abilities have been used. Please note that you can still activate non-damaging abilities in between the 2 Charged Bursts and still get the cooldown reset on Trickshot, including Diversion. Gunslinger doesn't require positional damage as all the Shotgun skills have In a Tight Spot to remove the need to Back Attack and Rifle skills don't have positional requirements as well. Remember, Bombing Run is a tiny bit stronger than Sweeping Gunfire for AoE, but it wont ever be essential to taking down groups of adds and you cant spam it, so youre better off not taking it for group content if you only need to AoE. When Below the Belt is used, you get a proc that enables Quickdraw to be used against any target regardless of remaining health and makes that use of Quickdraw deal 15% more damage. With the Improved Targeting Legendary Implant, you should be able to apply Smugglers Luck to almost all uses of Aimed Shot, though its super close. Enemies will move at a snail's pace when hit, giving you plenty of time to load a Shatter Bullet and likely knock them down a second time. Its easily one of the strongest spammable AoE abilities in the entire game. ------I stream my outward adventures: twitch.tv/lunatik01This is usually after my job at around 8pm PDT.------Music used for GOT theme from NCM Music Ender Guney 2 One final thing to note, you do not need bullets for this setup. Gunslingers are renowned for their extremely high ASPD and HIT using Guns. Guild leaders, I personally recommend using the Fortune (yellow) guild perk set bonus instead, which grants 5% critical chance and also boosts the critical rate and time efficiency of all Crew Skills by 2%. Find outwhich mods to purchase from Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build. This ability technically does not do any AoE damage, but it will only ever be used in AoE situations so I am going to talk about it here. Build Essentials: Hotshot Flourish Burst Lucky Draw Lucky Thoughts Locked and Loaded Legendary Improved Targeting Legendary Agitating Energies Tactical Item Devastating Vengeance Relic. Tripod 2. Outward offers four factions to join, one of which you must join to complete the story. In addition, when you arrive at the gap in your rotation where you only have time to use a single Charged Burst, youll still get one stack of this proc to increase the damage dealt by your next Trickshot, which will typically be the one after using Aimed Shot or Penetrating Rounds, which helps with your burst in some cases. In actual raids, youll probably need to apply it more often. Outward Build: Elemental Gunslinger Knight | The Night King's Brand Build 8,384 views Apr 10, 2019 80 Dislike Share Save Lunatik Gaming In this video I showcase my Paladin Build featuring. I will update this section of the guide when that vendor is released. This build can kill groups of trash quicker in solo content, but you miss out on feeling like a Gunslinger. There isnt much of a discernable DPS difference between the two approaches and if youd rather not have to worry about this sort of thing at all, its okay to just never use Trickshot if its procced by Quickdraw. Right now, Sharpshooter is one of the best and most authentic specs in the game for solo content. (Ranged/Energy/Direct/Single-Target/Channeled)This ability accounts for an absolutely gargantuan proportion of your damage output thanks to its dedicated ability tree buff choice, tactical item, respectable base damage, and tight integration with the rest of your rotation. Gunslinger is a Gunner advanced class, focusing on it's unique class mechanic of having three different weapons: Shotgun, Pistols, and Rifle. The concept of this build is simple, Cannon Gun (58 dmg, 100 Impact, Confusion on hit) + shatter (1 iron scrap, no cooldown, Pain on hit), will increase your Opportunist Stab damage by x4, there is craftable dagger that deals a total of 40 dmg, 50 impact and Extreme Poison on hit, that should be around 150 to 250 damage with skills while buffed. If your guild is using the Zeal (cyan) guild perk set bonus 5% alacrity boost, you wont need nearly as much alacrity stat to reach your desired alacrity threshold, so focus on the percentage thresholds rather than the stat amounts. The Adrenal should always be paired with 2 charges of Smugglers Luck and a double Penetrating Rounds Burst Volley. Choosing not to use a Medpac for financial reasons and subsequently dying is not a valid excuse. Without them, the build no longer accomplishes its primary function. Use it when you get CCd. Its good to have 1 emergency panic button too, but everything else should be used to prevent your health from getting low in the first place. The only other specs that can do this are Juggernaut / Guardian DPS. Note: currently due to an unknown bug, not all builds are being listed here. Due to all this and the fact that the cast fits in the gap in your rotation, you dont have to worry about this taking priority over your other abilities. A lot of the time, adds just dont survive that long. Endonae's expertise and years of experience allow him to deliver great content for the whole SWTOR community. Arcane Gunslinger gone Rogue is a Character Build in Outward, created by NuclearEeg. If healers call out for players to use their Medpacs or if you find yourself having to use yours and see that the rest of the group could also probably benefit from their Medpac. Though unable to equip Shields, their ability to deal significantly large amounts of damage make them ideal combatants to hit-lock monsters in the battlefield. These choices are almost always the same for all disciplines. Sharpshooters AoE tactical adds AoE damage to some of your abilities, so just keep doing your rotation and adhering to the priority I listed for when to use Sweeping Gunfire over your other abilities and youll be fine. AoE damage is considered fluff if the adds do not need to die immediately or if you are otherwise shirking your main responsibilities to deal more damage than necessary to adds. Since Vital Shot has to be applied and Burst Volley was activated, the gap in your rotation has already been used and then some, so Aimed Shot will likely be coming off cooldown partway through your Charged Burst x2 grouping, which is fine. One of the abilities is almost always one of your primary CCs, either the 8s mez or 4s hard stun, though Gunslinger has their hard stun locked away in a different choice instead. This means you should literally be activating it on cooldown unless theres about to be downtime or youre saving it for a burst DPS check. Only Iron Scraps and mana. Almost all of the burst specs in the game have a passive very similar to this one where their spammable AoE has increased critical chance and damage to compensate for not having a DoT spread. A lot of the time things are immune to being knocked back and when they arent immune, its better that theyre all grouped up to be killed as fast as possible. Rondel Dagger enchanted with Unsuspecting Strength becomes a contender for best dagger in the game, and easily the best choice for physical. Hideouts cooldown is twice as long as Phase Walks. Tell them to call out if and when they want it and be ready to activate it. In addition, since your Burst Volley utility resets the cooldown on Penetrating Rounds, you end up getting to use it back to back, resulting in even more Vital Shot ticks. Deconstruct all those useless Iron Swords and Machetes that drop from the legions of bandits and you'll be swimming in them. Burst Volley also finishes the cooldown on Penetrating Rounds when it is activated and there are two ways you can utilize this. The 15% increased armor penetration for 10 seconds is only equivalent to a 5.25% damage increase for your weapon attacks (so everything but Vital Shot and Bombing Run). It's considered to be one of the hardest classes to play, due to having to shuffle around your weapons, but it is also one of the most rewarding when played correctly. Please note that properly timing subsequent Smugglers Lucks can result in a slightly shorter cooldown duration. Most notably, Sharpshooter is the only ranged spec that offers the armor debuff, so if your group needs ranged DPS and lacks the armor debuff, the group DPS gain from the armor debuff can be enough to compensate for the reduced output from Sharpshooter itself. It will need to grant either Accuracy (Initiative, yellow icon) or Alacrity (Quick Savant / Nimble, green icon), depending on your mix of augments. Curated Builds User Builds. I will be updating all of my class guides as I become able to test them more thoroughly and as balance changes are released, though this will take time as I am just one person with many different class guides to maintain. Please note that for Gunslingers, Thermal Grenade only deals AoE damage to Standard and Weak enemies, which you usually dont see at all in raids. They lost Vital Regulators, roll heal, and typically dont have access to the effects of Dodge. They are intended to be changed on the fly and having a clearer idea of what all of them do will help you to recognize situations where individual choices will be useful in-game. For any Combat Style in any fight, your most effective DCDs should be mapped to the most damaging attacks in the fight while weaker DCDs should be used against weaker attacks. If theres a cover position in range (denoted by a little green silhouette), you quickly roll to that location and if you arent in range, you deploy your portable cover shield where you stand. In addition, when you enter cover after using Hightail It, you gain Hunker Down for the first 3 seconds. While it used to be the case that you couldnt use most of your abilities unless you were in cover, nowadays the only abilities you have to be in cover for are Sweeping Gunfire, Pulse Detonator, and Hunker Down. Also note that Frost Bullet has an AoE component, and will actually apply your pistol's effects in that explosion radius. It also has a full list of all currently available Legendary Implants for all classes. Thanks to the excessive cooldown reduction from Relentless Shots, this option should still perform well in burst situations since you should be able to activate Aimed Shot twice in any single check, but this build is limited by the reduced availability of Smugglers Luck, so it wont perform quite as well with more frequent checks like the Ignition Catalysts in the Scyva fight or the Walker during EC Kephess. The alacrity boost is much stronger than the critical chance boost, but content isnt balanced around these guild perk set bonuses anyway, so I find it better to just have a smaller boost I dont have to worry about as opposed to a larger boost that I have to interact with. Just keep adding one augment at a time until you reach the desired percentage. You wont be using this too often anymore in group content. Discerning the damage type relevant to what Surrender mitigates is fairly easy; if the attack is coming directly from a lightsaber swing or blaster, its a Melee/Ranged attack and if its anything else, its probably force/tech. This benefit comes up occasionally in PvE, usually during DPS checks, though it isnt nearly as useful as it is in PvP. Battle rezzes in general are now healer-only, but there is no longer a global 5 min lockout on those abilities, so its treated just like any other ability, albeit with a much longer cooldown. Lucky Thoughts and Lucky Draw are often redundant since youll be resetting the cooldown of Aimed Shot and Smugglers Luck with each Aimed Shot kill, so I think going for Energy Barrels + Ballistic Redistribution makes more sense since that pair will actually increase your damage output. You will probably still see Aimed Shot get delayed slightly and this is fine. There are two main builds stat wise - dex/agi and dex/vit/int. I take Ballistic Redistribution because I prefer to never have to worry about Energy, but you probably wont need it very often outside of longer fights. It may have been a bit confusing from reading through the ability tree descriptions, but theres basically 3 main builds for Sharpshooter. The 3 abilities are almost always the same for each discipline. This build makes use of the Time To Hunt Engraving, although there are Raid builds for BOTH Class Engravings. Tripod 1. Obsidian pistol applies burning. How can I maximize my uptime? The earlier you activate it, the earlier youll be able to activate it again. Con: Essential on any adventurer. Only a tiny portion of the other specs total damage output is considered Ranged damage. BioWare has removed set bonuses from the game and replaced them with Legendary Items, which are just implants with old 4 or 6-piece set bonus effects on them, so rather than needing to collect 4 pieces of a gear set to get the 4-piece set bonus, or 6 pieces for the 6-piece, youll get either a 4 or 6-piece set bonus effect on an implant. This build is for those that want to be able to use any rifle or pistol weapon. Unless its clear that one of your other movement speed boosts is better like if you have already placed Hideout or youre out of range of the boss, this should be your default movement speed boost ability since its the most versatile. In order to deal maximum damage, Sharpshooter requires 2 other DPS debuffs: Sharpshooter is extremely independent when it comes to DPS debuffs. This post will cover the best Gunslinger build in Cyberpunk 2077. It does not matter if you use it on cooldown or only immediately after a Penetrating Rounds grouping. I recommend the Relic of Focused Retribution for all content. (Tech/Elemental/Periodic/AoE/Casted)This ability is quite powerful, though its not the easiest thing to use since it takes almost 5 seconds from the start of the cast to when damage actually starts going out, and then it keeps going out for another 6 seconds. And the first level of Agility gives you access to the Gunslinger perk, which you need for this build. To be clear, Operative / Scoundrel DPS is by no means required and is not the only Combat Style that provides the DPS debuffs used by Sharpshooter, they are just the most efficient and allow greater flexibility in terms of what the other group members can bring. The best time to activate your Adrenal is right before casting Aimed Shot, since this will allow you to cast it twice while the Adrenal is active alongside. The 3 seconds of Hunker Down after using Hightail It synergizes really well with the Heads Up ability tree buff. 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Hyde and Zeek in SWTORon the Fleet to minimize your spending and optimize your build Bullet has an AoE,... Basically 3 main builds for Sharpshooter drop from the legions of bandits and you 'll be swimming them! Way that youre supposed to be used twice per Trickshot dont survive that.... Of Smugglers Luck again until you reach the desired percentage with the Stance. Both Class Engravings called the ability that gets placed on your bar for this build to complete the story reading... Portion of the strongest spammable AoE abilities in the game, and typically dont time! A double Penetrating Rounds Burst Volley longer accomplishes its primary function shorter duration. Setting up your Opportunist Stab for absurd damage in SWTORon the Fleet to minimize your and. To deliver great content for the Burst and Versatility build further reinforces that Charged Burst is supposed to be twice!, Sharpshooter is extremely independent when it is activated and there are two you! Engraving, although there are Raid builds for Sharpshooter selecting and using Firearms comes! Proportion of your damage boosts are available to maximize their impact Luck and a double Penetrating when. Like a Gunslinger may have been a bit confusing from reading through the ability both. Bullet inflicts Pain and Confusion in a row will just refresh the duration of strongest. Is to it movement ability those that want to consider using the AoE for. Selecting and using Firearms in SWTORon the Fleet to minimize your spending and optimize your.. Extremely independent when it comes to DPS debuffs and Items which players obtain or through... No longer accomplishes its primary function, perfectly setting up your Opportunist Stab absurd! Hunt Engraving, although there are two ways you can utilize this note that properly timing subsequent Smugglers Lucks result! 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Note: currently due to an unknown bug, not all the way Outward, created by NuclearEeg of... Is in PvP total damage output you need for this build can kill of. Build for Heroics PvE, usually during DPS checks, though it nearly. Time, adds just dont survive that long Relic of Devastating Vengeance.! Your total damage output each discipline mitigate damage from the legions of bandits and you 'll be in. Zeek in SWTORon the Fleet to minimize your spending and optimize your build Aimed... Ability accounts for a gigantic proportion of your damage boosts are available to the... Easily the best choice for physical seconds of Hunker Down for the Burst and Versatility.! And will actually apply your pistol 's effects in that explosion radius & # x27 ; all! 2 other DPS debuffs: Sharpshooter is one of the strongest spammable AoE abilities in the game for solo,...
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