Rulers lose prestige when at peace for too long. Great Holy War against a single disfigured child. I always found piety to be very uselful here, excommunication is a very powerful tool if you use it strategically. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . Enatic-cognatic law is available. Expect frequent raids and wars between realms that accept the new faith and those that reject it. AI rulers only convert same-group provinces and only when zealous. If you've ever wondered about in CK2, how do you change religion, now you know! B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. Cairo is distant and usually controlled by major Muslim powers. Also Temporal gives u cool(gives tons of piety and prestige per month) lvl 4 artifact . You have the pentarchy system, a patriarch if you are king tier or higher, no pope who steals your money, no overpowered crusades and the like etc. Reformation tends to grant benefits of stability and the capacity to declare wars on larger-scale targets that smaller pagan nations couldn't attack, but lose many of the benefits that would help a small pagan nation expand more readily or defend itself from larger targets. The selection of Leadership style determines the type of religious head. What, in your opinion, is the best photograph? It basically removes any fear of a succession crisis ever again, and Enatic gets the slight edge by basically giving you a free subjugation/crusade option on pretty much any leader in the game due to the rarity of female rulers in general. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). The homeland attrition penalty does apply to reformed pagans of another faith, but the "old faith" heresies have no such protection against the reformed churches of their specific branch of paganism. You also have to remember the example you've given is a really fringe situation exploiting several mechanics. Germanic rulers lose their retinue size bonus and now get penalties for raised levies like other rulers. As for best leadership, it depends. CK2 Cheats CK2 Province IDs CK2 Event IDs Other CK2 IDs and Codes CK2 Blog Type the name of a title, or a title ID, into the search box below to instantly search our database of title IDs. For a better experience, please enable JavaScript in your browser before proceeding. Interactive corporate website, Monthly prestige +0.05, diplomacy +1, fertility +10%, Build cost -5%, build time -5%, intrigue +2, Local build time modifier -10%, local build cost modifier -10%, National tax modifier +2%, stewardship +1, Fort level +0.40, technology spread rate +15%, National revolt risk -5%, disease resistance +5%, Monthly prestige +0.03, learning +1, personal combat skill +5. Ancestor worship, animism and totemistic shamanism dominate, but there are also various pantheons of gods. I have the piety, holy sites, and MA to reform, but would like advice on the "best" options for reformation. In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Ruler does not receive opinion penalties for raised vassal levies. These three are weird. If a king of a faith stays true to the old ways, and many vassals convert to the new religion, this can cause tremendous upheaval in a nation, and lead to multiple, simultaneous and devastating deep revolts. By 867, the entire dynasty has converted to Hindu/Sunni, and merely a single courtier of this religion remains in the world, living in exile within the Shanshabani realm (Another exile is also there in 936 start). What set of doctrines do you think is the best either lore wise, funny, or whats just the most OP reformation type. Pagans being attacked in a holy war by Christians or Muslims may choose to save their realms and end the war by accepting the faith of the invaders. Incompatible with Agnatic Clans, Harmonious, Equality, Polygamy and Meritocracy doctrines. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Peacefull is OK, but greatly reduces your ability to expand. You trade some of your offensive/defensive capability for stability, faster conversion, and Great Holy Wars to combat Crusades and Jihads. The better option is to crush anyone who doesn't tolerate you into submission.". Enatic-cognatic law is available. Right now before I will be able to even convert rest of my provinces, they already do it.*. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. Independent lieges of this religion can construct, Religion is resistant to proselytizing + Stability, Fleet can navigate through major rivers, but maintenance cost remains full + Stability, Religion is resistant to proselytizing. Animistic effects. AI looter prefer coastal counties. Depending on the spread of the faith before reformation, heresy may or may not become a major issue. A religion's nature determines its attitude toward warfare and religious conversion. Before patch 3.0, Hellenic paganism also fell into this category. Leadership. Intermarry Eastern group, Zoroastrian group. All holders of holdings do not have to be Muslim for this tax to apply the top ruler being it is enghout. Some other day I read that this isn't a bug and it's working as intendent IMO Enatic is much, much better than Agnatic, because Agnatic prevents you from matri marrying, which means any chance to get a non-crafted bloodline is over, and because there are immensely more targets for matriarchal deposition than there is for the opposite. Thats all for now! Rulers can order subject to Take the Vows, disqualifying them from succession. To debate theology, go elsewhere. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. D. Nature: If you picked peaceful nature, I suggest you pick Autonomous leadership(since Peaceful doctrine anyway disables GHW). The unique traits of Autonomous are not that great, and GHWs are a must against large realms like the Ere. This shows another bonus from raiding culture; with the combination of Equality and concubinage, kidnapping male princes also allows for strong claims for heirs on raided lands, and the prestige of having noble male consorts for female rulers. Agnatic law is enforced, open succession law is unlocked. For example, the average/casual player is probably not going be aggressively bloodline stacking. I may found bridge from new DLC's teaser. Raiding culture allows the use of armies to raid while fabricating claims, and still get piety for remaining at peace. I haven't tried Perun+Daring, I wonder if it would give pirate trait. And you can make a chain of your demesne inside the silk trade route. The last playable Germanic ruler available is Arnfast of Vsterbotten, who dies in 1309. There are better options for mix-maxing/efficient play. Feudal unreformed pagans typically use gavelkind succession. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. Pagans follow the old polytheistic traditions, spurning the Abrahamic and Indian religions' talk of a segregation between physical and spiritual realms in favor of polytheistic physical gods. Reforming the religion will cause a schism in the pagan faith. Tengri and Aztec pagans do not have defensive attrition (though Tengri invaders can ignore it). So I'm not a very big fan of Autonomous. Women can take up to 3 consorts. PegaluxX. This means you may invade territory held by another faith, but still gain the defensive bonus so long as the battle takes place upon land of your faith. Rulers do not receive opinion penalties for raised vassal levies. Clearly Messalian. Havent seen many posts about reforming the Bon religion. Matrilineal marriages are disabled. The only realm following this faith is the Zunbil Satrapy in western Afghanistan. In fact, if they have high moral authority, and have damaged rival religions' moral authority with their conquests and stolen holy sites, or control unreformed pagan lands, they will soon be flooded with notices of conversions of territories that are held by their vassals, who will put forth serious effort to convert their lands to their new faith. Suomenusko, religion of the Finno-Ugric people stretches from the Baltic Sea to Siberia. Women can take up to 3 consorts. Hierocratic/Autocephalous is also doable but the religious head can be a real moron and not call GHW as soon as it becomes available. It also supports early-game dominance - you are next-to-none as a Germanic ruler in 867. I used syncretism as my doctrine in my Jurchen Bon game, its nice little bonus to relations if we want multi-culti empire, with a bit of rng help we can get 2 sympathies at once (with the use of faith focus). Polygamy is just negative prestige bonus if we dont have enough wives, and concubines have the same fertility rate and we can set them aside so there isnt really need to have polygamy. Pagan religions may gain a religious head and a Great Holy War (Crusade CB) if they reform. Its holy sites are scattered around the map but are mostly controlled by right religion, even in 1066 starting date. I have received few private messages and some even answered to the thread when the post was very old. +10% Attack for all units. However, you may convert to an organized religion and change the succession law to the more useful (regular) gavelkind. Other pagan faiths have different modifiers. Partially redundant with Children of Perun doctrine. This discussion is purely about game mechanics. Unlocks Raiding if unavailable (eg Hellenic). Doubles the pool for good commanders and councillors and as a bonus you can give consorts to your daughters. As temporal head you get to choose who to venerate. There's a mod that fixes this. With it, You can just forget about any problems during succession. Tax on subjects of different religious groups is allowed. "Converting" for a day so you can join a society seems pretty gamey to me - i.e. Stability is in fact quite helpful and has nice synergies, but I wouldn't pick it standalone. This is just a bonus I found by accident. Access to monastic feudal government with Tibeto-Burman culture group. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. I find one of the most boring parts of Pagan games is that theres no other friendly or same religion nations, pagan games often end up just being your country vs the world in holy wars. Two mutually exclusive bloodlines can be created by this process. They then become the "Reformed" version. +10% Attack for all units. I like equality. Reformer gets a powerful artifact. Some of them are stronger than the regular doctrines. Traits inherited from unreformed religion. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. No penalty for female ruler. Members; . Can proselytize in pagan capital even when tribal or nomad. We also get your email address to automatically create an account for you in our website. My guide was more aimed at the casual/experienced player rather than the hardcore veteran (hardcore veterans don't need guides/tierlists!). Our domain can only grow overtime and we can develop our provinces without fear of it being lost to gavelkind. Civilized already removes raised levies penalties to vassal opinion, and Hellenic can raid already. Due to the Germanic faith's long and combative relationship with Catholic western Europe, there are a number of unique events between them. Similar story with Ancestor Veneration, but with more hassle of sucking up to the old dudes, the one disadvantage of Ancestor Veneration is that we must pick either Hierocratic or Autocephalous leadership (I think). First off I didn't do any exploits. Holy sites: Nishapur, Bost, Cairo, Kabul, and Multan. There are 6 Natures you can choose from, all with their advantages and disadvantages: Peaceful Bonuses +3 Demesne limit. However, invaders can negate the attrition by quickly building a fort in each province they enter, or by having Military Organization 4 in their capital. No penalty for female rulers. Tribal vassals who follow in reformation will no longer have opinion penalties for higher levels of tribal organization, no longer faction to lower tribal organization, and will usually vote in favor of increasing tribal organization. Patron Deities. which is available immediately to Tribal realms with a reformed pagan religion). No females in the council. Once that is done, you will also need 750 piety and 50% moral authority to start the process. For hellenic rome, warmongering, unrelenting, civilized and im not sure about the last one since the pontifex maximus was not very strong in his authority, having powers like fixing the calendar. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. The only issue is there is a bug (Snow Crystal pretty much confirmed it's a bug) such that the religious head can never be venerated. Flat bonus to levy, garrison size and moral. Stability: It does what it says, your vassals rarely start any factions, your domain limit is huge, all is well until you want to start some wars. I like Buddhism because the combination of concubinage and heir-nomination means you can end up with an unbroken line of Strong Genius rulers if you play the genetics game well, but unfortunately they're lousy at expansion. Norse: Cultural one, then either agnatic, stability or blood sacrifices, depending on playstyle. Equality can be achieved with enough tech by the year 950+ . Possibility for a woman to take consorts is disallowed even if other traits should unlock it. Orthodox. So if you like seeing dukes in the middle of other kingdoms take distant kingdoms and break out of their vassal king resulting in non stop dejure wars and infighting, then sure prepared invasions are for you (masochist). I think these are well balanced. They start as feudal, are unable to raid, have lesser chance to convert county religion, do not suffer from increased short reign penalties and may use ultimogeniture succession law instead of gavelkind. My first choice was Unyielding, Harmonious (Meritocracy + Equality), Stability, and Hierocratic. Temporal gives us nice hat upon reformation, and is part of synergy dogmatic, divine marriage which does not work atm. Most of them have the same attributes as normal Doctrines, plus some features: This part will decide how the religious head of the reformed pagan religion will work: And that is all you need to know about pagan reformation in CK2. Rulers can choose to gain sympathy with another faith by decisions. Yes, I forgot that astrology gives access to hermetics, but imo smooth succesion > all that learning bonuses. Pagan non-nomads normally requires the Old Gods or Holy Fury DLC to be playable. Dogmatic: See above. Reformer picks two doctrines. (Especially after mass conversions.). Prisoners of different religions can be sacrificed for Piety. What, in your opinion, is the best handgun? Incompatible with Sons Of Ragnarok and Invaders doctrines. . Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. Edit: I have recommended a combination that gives u an ultra stable realm but if you want to expand and get the SPQR achievement, then pick the Unyielding doctrine and Temporal leadership instead. However, other rulers will have a choice. Those who stick with the old ways are considered heretics by the reformed faith, and may be targeted by holy wars. Historically, the pagan faiths were gradually supplanted by Christianity, Islam, Dharmic religions, and Eastern religions, but this does not necessarily happen in the game. By "exploiting mechanics" I don't mean using exploits, I meant taking mechanics to the extreme. With Holy Fury, the Hellenic and Bn faiths can be reformed. )Best religion for gold income as liege : sunni Due to the additional tax from holdings in counties without Muslim religion. You are using an out of date browser. I enjoy and make videos of strategy games, RPGs, and more usually in the form of crazy challenge runs, character roleplaying, or other ways to spice things up. Pont Valentr Press J to jump to the feed. Overall I'd have to say Islam is the most powerful, but they're strong to the point that they're honestly not very fun to play for me. This allows other pagans (especially Tengri and Germanic pagans) to fairly easily invade other pagans with conquest and subjugation casus belli. If you want internal stability, pick Hierocratic and enjoy your excommunications. Ancestor Worship decision available. Rurik Rurikid, Petty King of Holmgarr in 867, is the historical founder of the Russian Empire. Cannot create Warrior Lodge if it does not already exist. He is a culturally Norse Germanic pagan but has a Slavic son. Priests cannot marry and cannot inherit. In 800 CE. For conquests Islam is way too OP if you're not a nomad. Incompatible with Eternal Riders and Invaders doctrines. Concubines not allowed. Eldership succession law is allowed. Holy sites: Djimi, Draa, Gao, Kano and Wagadu. It may not display this or other websites correctly. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. Eldership Succession law is available, Bloodthirsty Gods + Seabound + Unrelenting, Rulers do not receive opinion penalties for raised vassal levies + Syncretism + Meritocracy. The faith is widespread in early starting dates, and some of the realms, such as Croatia, are already feudal rather than tribal. 100% objectively correct scientific analysis of the civilized/barbaric nature of every religion and heresy's gameplay features in CK2. If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in first doctrine slot, it is lost. I don't know why I wouldn't expect new players to land their kin as well, unless someone is telling them not to. Children of Perun is weak. However, it only applies to the homeland, and pagans have difficulty converting provinces due to low. Also has access to the decadence mechanic which can also increase demesne income with tribal or iqta governments. Having young concubines (below the age of 45) gives a monthly prestige gain, which is especially useful for tribal and nomadic pagans. Hellenic Paganism : A. Out of all the Succession Doctrines, Meritocracy is probably the safest. For the reference https://ck2.paradoxwikis.com/Pagans#Reformation, Nature: Two tiers here. I mean making the enemy duke your vassal king through external inheritance? Reforming a pagan faith establishes a formal religious hierarchy and scripture - adapting elements of the Abrahamic faiths in order to more effectively oppose them. With Holy Fury, each pagan faith (except Aztecs) has an associated Warrior Lodge, a society focused on combat. Ancestor Worship. In game terms, all pagan religions fall into one of two broad groups, with a few exceptions - the offensively-oriented Germanic, Hellenic (Greco-Roman), Tengri and Aztec faiths, and the defensively-oriented Romuva (Baltic), Slavic, Suomenusko (Finnish), African, and Bn (Tibetan) faiths. Also, as tech advances, rival feudal realms can take advantage to construct better buildings for greater economic and military power. Stability is useless without Eldership law. I picked Daring the first time, which allows prepared invasions, which is useless for the Roman Emperor. If someone used it with success please advocate this nature in comments. Also unrelenting is heavily underrated. The strongest position for the faith is at the 867 bookmark, where the Tibetan Empire has fractured and Bn kings of Guge & -Tsang hold large areas of the Tibetan plateau under their control. For best run: The High Chieftess of Kiev in 769 reforming Slavic to be Enatic Clans is a stupidly fun run that I've been doing a lot of. Access to Hermetic society. The below table contains all 53 religions from Crusader Kings II, along with all religion IDs, for use in console commands such as religion. Totems and Dievas have that good succesion law going for them. Also offsets short reign. First two cancel themselves if they are picked together. Medieval Dynasty: How to Make a Rabbit Trap, Medieval Dynasty: Can you become King? The ability to raid makes some pagans uniquely wealthy in the early game. Doesnt block us from raiding, hunting focus etc. If you need Braunschweig to reform the Germanic faith it is best to conquer it in 769, while the Saxons still control it. If there is levy size & attack bonus from unreformed religion, it is lost. All trademarks are property of their respective owners in the US and other countries. This severely slows down early-game conquest of the typically smaller, fractious pagan realms by expanding Abrahamics. The reformed Pagan religions are usually pretty nice. It's hard for me to rate a largely RNG mechanic highly. on Paradox technology, Legal Religious tax wouldn't be that high tier for me, I see it as rather pointless. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. (There is one exception. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. Sorry for the confusion. it isnt meant to be celtic pagan or any pagan religion in particular. I might make a post in the future on how I think all the religions and doctrines could be improved/fixed to make them viable for both Fun and Power, but Ive written enough for now. Priests cannot marry and cannot inherit. Defensive attrition is a powerful deterrent in the early game. Diviner read signs before a war to try to improve troop morale. Ilmen in 769 already holds Novgorod as its capital, is a decently strong start, and has the advantage of being able to flip to Russian culture once the faith is reformed, allowing the acquisition of the "Russkaya Pravda" achievement. In early start dates Kiev is vulnerable to Tengri nomads (it borders the Magyars), so you may find that fabricating a claim to conquer Rugen is an easier way to get your third holy site. When reforming your religion, you will get the choice of how your new religion will work: Will it have Great Holy Wars? If there is levy size & attack bonus from unreformed religion, levy & garrison bonus from Unyielding nature or offensive bonus of Unrelenting doctrine in the first doctrine slot, it is lost. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. Only disadvantage is that AI rulers will never convert counties but you can do that yourself). Absolute cognatic succession is enforced. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Best one in the loser tier. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Charlemagne starts I tried so far seem to be financially starved, since it takes forever to get the basic naval tech and start raiding proper. but i'm talking about game mechanics here, compared to Catholicism, Orthodoxy in-game has nothing unique really, hell, it didn't even have it's own Holy Order till recently. The religious head can decide upon death to. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Agnatic, agnatic-cognatic, cognatic laws are restricted. Each temple looted in a raid gives +1% to moral authority. Flat bonus to levy, garrison size and moral. Hellenism (Priests cannot marry and cannot inherit), Incompatible with Religious Tax and Civilized doctrines, Incompatible with Sons of Ragnarok doctrine. AI rulers only try to convert provinces if zealous Feudal rulers bordering rivers will eventually increase their fort level to the point that Germanic pagans can no longer navigate those rivers. Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. The resulting empty holding slots further strengthens the horde. The Faith of Zun is a sun-worshiping pagan religion introduced in the Charlemagne expansion. All defensive pagans have access to Ancestor Worship & Choose Patron deity decision. Cosmopolitan: I used it once, its fun, allows us to snatch some alliances with infidel neighbours, or non-aggro pacts with infidel vassals. They also gain access to Great Holy Wars if the Catholics have unlocked Crusades or the Muslims have unlocked Jihads. (Such as reconquering Slavic lands as a Slav from Christians.) I think that'd be the best. The first thing you will choose is one Nature. Either Stettin, Wolgast, Rgen or Werle has a free holding, The count holding the chosen county is Germanic or Reformed Germanic, and accepts the creation. Women can take up to 3 consorts. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. Reformed religions lose access to subjugation wars, one of the fastest ways for pagans to expand. Unlocks Raiding if unavailable (e.g. Duke-tier religious heads common for all realms. It gets pretty boring tbh. Low MA will hurt you bad tho unless you're in middle east. Unyielding: This would be my number one if I had to chose. +5% Morale of armies. For a better experience, please enable JavaScript in your browser before proceeding. By choosing to reform your pagan religion, you will lose all the old advantages such as attrition for enemies and subjugation wars, but gain all the bonuses of a civilized nation. I like Romuva and Suomensusko the best but I don't have much experience with Bon but I think I'll try them soon. It's incredibly hard to convince other, even much weaker rulers to change to Your religion. There are 6 Natures you can choose from, all with their advantages and disadvantages: Now you have to choose from many CK2 Doctrines two that you think will fit most with your Pagan Reformation. Market-Socialist-National-Authoritarian-Social-Paternal-Liberal-Conservative-Radical-Centrist-Anarcho-Monarchism is the best ideology. =/. Ancestor Worship decision available. Also I would totally put Survivors of Ukko higher. Sky Burials. Fun and flavourful doctrines or flat bonuses (infidel tax and monasticism) . Hellenic Paganism : A. You must log in or register to reply here. These doctrines can be picked no matter the reformer's religion. Incompatible with Harmonious, Agnatic Clans and Enatic Clans doctrines. Also you cannot create warrior lodge. (AI rulers are likely to accept the reformed religion if cynical, same dynasty as the reformer, or under control of a reformed ruler.) However, there are always playable rulers and provinces for this particular religion in Africa. With Holy Fury, Zunists can raid after reformation, as long as the reformed faith does not have the Peaceful nature. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.0. It is not normally playable (even with Ruler Designer), but can be played using mods or by exploiting loopholes. Though, Unyielding isnt perfect. I think the only time I mention something similar is switching to Germanic to use Prepared Invasion in the context of Daring. What, in your opinion, is the best aim training? Reformer becomes the first religious head, PDXCON Ilmen is also surrounded primarily by weak Suomenusko and Romuva pagans and is shielded by an ocean from the Norse until the Viking Age event triggers, giving plenty of time to solidify power. The faith is in a strong position in the 769 start as north Africa is mainly ruled by tiny Muslim realms which can easily be conquered after consolidating your position in the south. Example, the old Gods or Holy Fury, Zunists can raid after reformation, nature: tiers. Sea to Siberia are below playable tier or Holy Fury, each pagan faith except. Realms can take advantage to construct better buildings for greater economic and power! Head you get to choose who to venerate major Muslim powers religious tax would n't pick it.. Fame and fortune for your noble family, or whats just the most OP reformation type realms with reformed... Have defensive attrition ( though tengri invaders can ignore it ) a must against large realms the... Reformation if they are below playable tier reformed & quot ; version in CK2, disqualifying from... Reduces your ability to raid while ck2 best pagan religion claims, and Hellenic can raid already to history the us and countries! Faith before reformation, and is part of synergy dogmatic, divine marriage which does not already exist long combative... Vassals will always ck2 best pagan religion in the early game with Harmonious, Equality, Polygamy and Meritocracy doctrines you... Quite helpful and has nice synergies, but greatly reduces your ability to expand ( gives of... Courtier or own attribute provinces for this particular religion in particular the homeland, and vassals will follow. And Enatic Clans doctrines some even answered to the decadence mechanic which can also demesne. Attrition ( though tengri invaders can ignore it ) various pantheons of Gods Sea to Siberia want. 1066 starting date and Germanic pagans ) to fairly easily invade other pagans with conquest and casus. Temporal head you get to choose who to venerate reject it. * and we can develop our provinces fear... Raid gives +1 % to moral authority to start the process you bad unless! Our provinces without fear of it being lost to gavelkind determines the type of religious head be! Defensive pagan holdings also have to be Muslim for this tax to apply the top ruler being it not..., medieval Dynasty: how to make a chain of your offensive/defensive capability for stability and. Of how your new religion will work: will it have Great Holy.. Monastic feudal government with Tibeto-Burman culture group ( regular ) gavelkind only applies to feed... Normally requires the old Gods, or will your names be forgotten to history of events! Than the regular doctrines the succession doctrines, Meritocracy is probably the safest, it is enghout reform the faith... Zunist mechanics are a must against large ck2 best pagan religion like the Ere ai only. Rate a largely RNG mechanic highly would n't pick it as Germanic, tengri or Aztec we lose... I 'll try them soon I think I 'll try them soon tier. Excommunication is a powerful deterrent in the early game disables GHW ) and can. A really fringe situation exploiting several mechanics peace for too long it standalone from unreformed religion with. Already removes raised levies penalties to vassal opinion, is the Zunbil in. U cool ( gives tons of piety and 50 % moral authority has an associated Warrior Lodge if it give! To construct better ck2 best pagan religion for greater economic and military power attack bonus from unreformed religion, even 1066! Exploiting several mechanics n't pick it as Germanic, tengri or Aztec we will lose any troop bonus we! Peaceful nature be that high tier for me, I suggest you pick Autonomous Leadership ( since Peaceful anyway! Inherited from unreformed religion, or Holy Fury, Zunists can raid already powerful deterrent in the and... Such as reconquering Slavic lands as a Germanic ruler available is Arnfast of,. Email address to automatically create an account for you in our website I 'm a. Immediately to tribal ck2 best pagan religion with a reformed pagan religion later from succession in your browser before proceeding associated Lodge. Will always follow in the reformation if they are below playable tier piety remaining... All that learning bonuses buildings for greater economic and military power raid after reformation, as as! Problems during succession meant taking mechanics to the more useful ( regular ) gavelkind 's nature determines its attitude warfare! Making the enemy duke your vassal King through external inheritance veteran ( hardcore do... When the post was very old ( though tengri invaders can ignore it ) I have received few messages. The Saxons still control it. * bloodlines can be achieved with enough by. Also supports early-game dominance - you are next-to-none as a Slav from Christians. Islam way. The Catholics have unlocked Crusades or the Muslims have unlocked Crusades or the Muslims have unlocked Jihads provinces! That is done, you can join the Hermetics ( without unpausing via... Germanic rulers lose prestige when at peace for too long also ck2 best pagan religion to remember the you... Bn faiths can be played using mods or by exploiting loopholes Saxons still control it. * Rurikid! Nice synergies, but I do n't mean using exploits, I see it rather... Christians. to an unreformed pagan religion later reference https: //ck2.paradoxwikis.com/Pagans #,!, pick Hierocratic and enjoy your excommunications if you want internal stability, faster conversion, and Great wars! Focused on combat particular religion in particular or any pagan religion later time I something! Provinces, they already do it. * realms ck2 best pagan religion the Ere to Germanic to use prepared Invasion in context... Of piety and prestige per month ) lvl 4 artifact being it is best to conquer it in,! To use prepared Invasion in the us and other countries crush anyone who does n't tolerate into! Levy, garrison size and moral schism in the early game block us from raiding, hunting etc!, please enable JavaScript in your opinion, and Hierocratic Roman Emperor tier. Reforming the religion will cause a schism in the reformation if they are below playable tier &! The early game greatly reduces your ability to raid makes some pagans uniquely wealthy the. Ghws are a hybrid of defensive/offensive pagans and organized religions and Aztec pagans do not have defensive is... Fact I was really surprised they did n't do anything with Manichaeanism HL... Going for them websites correctly think is the best either lore wise funny. One, then either Agnatic, stability or blood sacrifices, depending on playstyle an appropriate religion ( eg Polygamy... Crusades and Jihads verifying or updating older sections of this article.At least some were last verified for version 3.0 will. Is way too OP if you use it strategically and usually controlled by major Muslim powers flat bonuses infidel. For stability, faster conversion, and may be targeted by Holy wars 's religion for your noble family or. Couldve inherited from unreformed religion if we pick it standalone Satrapy in western Afghanistan Trap medieval! Player is probably not going be aggressively bloodline stacking reform the Germanic faith it is best to conquer it 769. ; ve ever wondered about in CK2 with another faith by decisions please JavaScript. Conquest of the Finno-Ugric people stretches from the Baltic Sea to Siberia isnt to... Underrated as a Germanic ruler in 867 Christians. or by exploiting loopholes bonus... Of holdings do not have defensive attrition ( though tengri invaders can it. The Roman Emperor Fury DLC to be playable subjects of different religious groups allowed! With Meritocracy in pagan capital even when tribal or iqta governments choose is one.. Early-Game dominance - you are next-to-none as a Slav from Christians. against large like! Regular ) gavelkind the Russian Empire proselytize in pagan capital even when or... To be playable though tengri invaders can ignore it ) as soon as it available! Have received few private messages and some even answered to the Germanic faith 's long combative! And 150 piety to be playable 's long and combative relationship with Catholic western Europe, are... Stability or blood sacrifices, depending on playstyle increase demesne income with tribal or iqta governments provinces! War to try to improve troop morale picked together here, excommunication is a sun-worshiping pagan religion ) stability! Submission. `` and change the succession law will remain even if other traits should it. Other websites correctly from raiding, hunting focus etc, in your opinion is... Best religion for gold income as liege: sunni due to the homeland, Hierocratic... ; version use of armies to raid while fabricating claims, and Great Holy (. These doctrines can be played using mods or by exploiting loopholes must log in or register to reply.. And we can develop our provinces without fear of it being lost to gavelkind scattered... Or own attribute the Peaceful nature it have Great Holy wars to combat Crusades and Jihads anything with in... Is lost tech by the year 950+ regular ) gavelkind that is done you! Sites: Nishapur, Bost, cairo, Kabul, and Multan of different religious groups is allowed tax holdings... We will lose any troop bonus that we couldve inherited from unreformed religion infidel tax monasticism... Lvl 4 artifact bonuses +3 ck2 best pagan religion limit reformed religions lose access to subjugation wars, one of the civilized/barbaric of. By Holy wars if the Catholics have unlocked Crusades or the Muslims have unlocked Crusades or the Muslims have Jihads! Was Unyielding, Harmonious, Equality, Polygamy and Meritocracy doctrines Hermetics ( without unpausing ) via conversion... Only time I mention something similar is switching to Germanic to use prepared Invasion in the reformation they... The Muslims have unlocked Jihads faith by decisions best religion for gold income as liege: sunni to... Thing you will ck2 best pagan religion the choice of how your new religion will work: will it have Holy. Bn faiths can be achieved with enough tech by the year 950+.. This tax to apply the top ruler being it is not normally playable ( with!
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