Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. Getting Started: Throw in cards that work together. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Slower, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. If you're curious what exactly we're doing here, you can click on last week's article here. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Over, Under, or Just Right? Getting Started: Lifelink. - Liliana, Untouched by Death (B) (-2/+3/+7/+3/-2) 8/6/5: In most situations, she'd probably be at the lower end of Tier 2/high end of Tier 3. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Medium, Card Reliant, Medium Abilities, Creature Driven. I also aspire to have all the stats (mana bonuses, creatures/spells/supports), but because I'm doing this between tasks at work (where I can't get to mtgpq.info) I'm limited to the planeswalkers I actually have at 60. Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. Using a tier list allows you to group similar ranked items together and it's quick and easy to create a tier list. - Samut, the Tested (R / G) (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Narset is a good little blue planeswalker. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. That said, she's a ticking time bomb that guarantees a win after many turns. Getting Started: She thrives off of Amass abilities. Lots of lifelink. Over, Under, or Just Right? Tier 4 planeswalkers have significant drawbacks. Hmmmmmmmm. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Mana bonuses Medium, Card Reliant, Strong Abilities, Creature Driven. and big creatures. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. In light of that, I thought an updated tier list would be appropriate, along with some "how to get started" ideas. Relies on an old mechanic. After that, with only minimal effort, he'll easily win. - Domri, Chaos Bringer (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. Is Teferi actually busted and I've just been incredibly lucky in not seeing him? Getting Started: Throw creatures into your deck. Getting Started: Basic control cards and direct damage spells. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. Getting Started: Find cards that Energize the board. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. Getting Started: Get zombies. Click 'Save/Download' and add a title and description. Most recent update: 9/3/2019, added Wrenn and Six. Getting Started: Look for creatures and spells with Energize and Overload. Privacy Policy. Medium, Slightly Card Reliant, Strong Abilities, Flexible. This is supposed to be the best planeswalker in Commander ever printed, and I've officially seen it as much as I've seen Tibalt, the Fiend-Blooded. - Jace, Telepath Unbound (+1/+3/+1/0/0) 8/10/8: His abilities are good at delaying the inevitable, but he just doesn't have the tools he needs to be viable. Let's talk about a fun 'walker. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Getting Started: Cards that do damage to your opponent are best, along with some control and the ability to make the match run long. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. After that, with only minimal effort, he'll easily win. Outside of blocks that use Energize, he's not that great. Just Right: I feel like I should have more to say, but I honestly got nothing. Slightly Card Reliant planeswalkers require generically complimentary card setups. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Over, Under, or Just Right? Just Right: I also want it on the record that I love Jeska's regular art. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. 13 are broken/overpowered and 22 are good/weak/bad? However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. - Teferi, Hero of Dominaria (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Medium, Card Reliant, Weak Abilities, Flexible. I'm getting some weird Avaricious Dragon vibes here off of Chandra, Heart of Fire's first +1, (Yeah, I just compared Chandra, Heart of Fire to Avaricious Dragon. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Getting Started: You'll need some strong creatures and cards that help you control the board. Medium, Card Reliant, Medium Abilities, Creature Driven. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Sarkhan Unbroken (U / R / G) (-1/+3/-1/+3/+3) 6/6/7: With a built in Deploy the Gatewatch, the ability to increase his mana bonuses, and overpowering token creatures, this iteration of Sarkhan is exceptionally powerful. Getting Started: Look for creatures and spells with Energize and Overload. - Ral, Izzet Viceroy (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Fast, Independent, Fairly Strong Abilities, Creature Driven. Planeswalkers begin at level 1. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. The listed mana bonuses, deck limits and health are given for planeswalkers at their maximum level. Each Planeswalker has an affinity to a color, in some cases two or even three colors. - Nissa, Vital Force (G) (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: Supports. Slow planeswalkers are really at the mercy of their match ups; unless you've got a solid deck with a good strategy to get rolling, most decks you'll play against will trigger faster (Jace, Telepath Unbound just doesn't come online quickly unless you're really lucky). Tier 4 planeswalkers have significant drawbacks. There are clear benefits to playing Planeswalkers with high spike bonuses with mana conversion, and when playing without mana conversion, to use Planeswalkers with a balanced spread of bonuses. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Throw as many as you can into her decks. Relies on an old mechanic. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. All three-color Planeswalkers' mana bonuses add up to seven. Getting Started: Dinosaurs, especially with the Enrage mechanic. Some Planeswalkers have abilities that benefit their mana bonuses; notably Karn, Scion of Urza, Sarkhan Unbroken, Tamiyo, Field Researcher , and Ugin, the Spirit Dragon. 4. Uses an old mechanic, but still very useful. Until next week! Over, Under, or Just Right? Getting Started: You want to get up to her third ability as quickly as possible. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. Create a ranking for MTGPQ: Mono Color Planeswalker. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Fast, Independent, Strong Abilities, Flexible. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Medium, Slightly Card Reliant, Strong Abilities, Flexible. Look at the user lists below to see their opinions on the best MTGPQ Planeswalkers (4.4). - Kaya, Orzhov Usurper (+3/+1/+3/+1/0) 6/7/6: Her first two abilities are rather lackluster, but her rather cheap third ability has the ability to be a one-hit kill. - Kiora, Master of the Depths (U / G) (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Fast, Card Reliant, Strong Abilities, Creatureless. - Gideon of the Trials (+5/0/0/0/+4) 5/5/5: Token blockers, the ability to significantly enhance his creatures, and returning creatures from exile all keep him in Tier 2. You have to be able to do better, right? Her mana bonuses are great, and she pairs very well with Thopter decks. Fast, Independent, Strong Abilities, Creature Driven. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. The Eldrazi Desolation (Colorless) (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Fast, Independent, Strong Abilities, Flexible. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. All mono-color Planeswalkers' mana bonuses add up to nine. Five mana Shock isn't exactly great, either. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. Fast, Card Reliant, Fairly Strong Abilities, Flexible. I don't know, what am I hoping she actually does? I'm so confused by that spread of decks. Now, though, since she doesn't generate enough Energized gems to make it worthwhile, she can't keep pace in standard. Getting Started: Look for budget strong creatures that you can enchant with his first ability. - Fblthp, the Lost (B) (+2/+3/+1/+2/+1): Although his mana bonuses are pretty solid, his abilities make him quite the gimmicky planeswalker. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Getting Started: Find cards that Energize the board. With his third ability, you wont have to worry much about their cost. This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. - Liliana, Dreadhorde General (B) (+1/+2/+4/+3/-1): Assuming that Greg doesn't have to have a Vanguard support to trigger her second and third abilities, the fact that she has destroying abilities that circumvent hexproof makes her quite powerful; however, if it does require Greg to have a Vanguard, she quickly drops to Tier 3/4. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. The +1 is kinda cute with, like, Voltron, or Infect, but four mana for that is not worth doing. . Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Lots of lands. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. - Nissa, Worldwaker (+3/+1/-1/+2/+4) 6/7/6: What makes this iteration of Nissa better than the others is her ability to ramp up, and since all three of her abilities produce creatures, she can fund and field a substantial force despite the cards you put in her deck. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Relies on an old mechanic. - Garruk, Wildspeaker (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Getting Started: cheap creature cards mixed with control will thoroughly annoy your opponents. However, two of his abilities are tied to WAR mechanics, so he'll probably drop tiers when WAR rotates out. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Look for loyalty generating cards, cards that destroy creatures, and cards that make you or your opponent draw cards. Getting Started: Control cards and supports. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Outside of Legacy, cards that convert mana along with control cards. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. Fun read. In addition to a powerful discard ability, he has built in creature removal and makes the enemy planeswalker suffer for it. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Medium, Independent, Medium Abilities, Flexible. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Medium, Independent, Strong Abilities, Flexible. For more information, please see our Getting Started: Throw creatures into your deck. Get lots of zombies. Slow, Card Reliant, Medium Abilities, Creature Driven. Outside of blocks that use Energize, he's not that great. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. Slow, Card Reliant, Weak Abilities, Flexible. These planeswalkers rely on mechanics that no longer are used. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. Reddit and its partners use cookies and similar technologies to provide you with a better experience. She makes it so opponents cannot draw more than once per turn, which can mess up an opponent's strategy. Fast, Independent, Strong Abilities, Flexible. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Over, Under, or Just Right? - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Fast, Independent, Strong Abilities, Creature Driven. Flexible planeswalkers have abilities that complement either play style, and can be taken either direction without compromising their kit. MtGPQ Deck Strategy & Planeswalker Discussion. All Planeswalkers had abilities straight out of the gate, at level 1. - Sorin, Grim Nemesis (W / B) (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. Having started this list in June, you would think there would not be much to . Getting Started: Control cards and supports. Very much my type of value nonsense card. - Vraska, Golgari Queen (B / G) (0/0/+4/0/+4) 8/6/5: I know this is a bit of an unpopular opinion, but despite the fact that her third ability can be effectively abused, her whole kit is based around getting the match to go long, which doesn't hold up well against strong opponents. - Elspeth, Sun's Champion (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. In this time without flip werewolves, she leaves a lot to be desired. Drag the images into the order you would like. 1. Colorless cards. 2. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. Sua centelha ainda [] - Ajani, Unyielding (W / G) (+4/0/0/0/+2) 8/5/4: On paper, he's powerful. Planeswalkers have diverse characteristics and motivations. - Ajani, Adversary of Tyrants (W) (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. I'm completely open to suggestions and improvements to this tier list--make a valid argument and I'll move planeswalkers up/down as necessary! He needs a little help getting to his third ability--decent control cards can get him there. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. Getting Started: Look for budget strong creatures that you can enchant with his first ability. She only has one loyalty ability, however, and it only allows you to look at the top 4 cards you have and play one as long as it isn't a creature or land card. Slow, Card Reliant, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Strong Abilities, Flexible. He also provides a lot of flexibility by providing so many spell slots, so look to include creature seeking and gem-shifting abilities to pay for everything. Better minus for the bigger creatures in Commander. It's not amazing, but it's fine, I guess? - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Over the next few days, I plan on expanding the designations to bring more clarity to the planeswalkers (please, if you find a designation you disagree with, I'd love to discuss it). However, she's weak against control decks, and needs a good set of cards to start with. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Relies on old mechanics. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Getting Started: He'll need some strong white creatures. Medium, Card Reliant, Weak Abilities, Flexible. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Fast, Independent, Strong Abilities, Flexible. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Getting Started: Put creatures in your deck. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). Fast, Independent, Strong Abilities, Creature Driven. It's an Equipment 'walker! - Hautli, Warrior Poet (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Cookie Notice I need this. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. The Megill Ranking cinematic universe is in full swing here! His mana bonuses mean that if you get him in a few turns, he'll never want for mana. The innocuous +2 that needs time to be good, and the +1 straight-up mentioning "sacrificing a commander" means he's at his best when you can keep him around multiple turns to gain a bunch of value off, like, Rograkh, Son of Rohgahh or something. Her first ability alone--support destruction--makes her extremely powerful in a color that has notoriously annoying supports (Lich's Mastery, anyone?). Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. She's like a one-shot Fiery Emancipation, and that's terrifying. Getting Started: Throw in cards that work together. Getting Started: Zombies. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. I've finished many different events with perfect scores (Platinum in every color) and I am currently in a top 10 coalition (shoutout to TeamReckless). I've been fairly negative these last few 'walkers. Medium Abilities are best explained as ones you'll use when the circumstances are right (usually to good effect), but may not win the game for you. Getting Started: Thopter token generating cards and vehicles. - Nissa, Steward of Elements (U / G) (0/+3/0/0/+4) 5/6/5: In Legacy, her cycling mechanic can make for easy wins. Lots of lifelink. and big creatures. Getting Started: Throw creatures into your deck. Honestly, the only thing I'm not into here is the +1, and even that's not awful. Most recent update: 6/4/2019, added Tamiyo. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. Relies on old mechanics. Getting Started: In the theme of Gruul, you'll want large green creatures. Very down on this one. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Getting Started: Dinosaurs, especially with the Enrage mechanic. Medium, Card Reliant, Fairly Strong Abilities, Flexible. Getting Started: Grab a few control cards. Getting Started: Look for strong blue creatures and cards that generate Thopters. Getting Started: Look for solid green creatures. He's a bit easier to get going than Karn or Nicol Bolas 2 (and can get an easier "quick win"); if the game runs long, though, the other two easily surpass his benefits. Medium, Very Card Reliant, Medium Abilities, Flexible. Basri Ket being this high must just be new card syndrome. Fast, Independent, Strong Abilities, Creature Driven. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Slow, Card Reliant, Medium Abilities, Flexible. Nothing about Basri is exciting. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Next one's gonna be a doozy, as I have about 40 lands from 2020 to rank. However, she lacks the ability to revive her zombies (unlike every other iteration of Liliana) and her third ability relies on you losing creatures to gain token creatures. - Chandra Roaring Flame (0/0/+1/+3/+1) 10/10/6: She's good at what she does, but her mana bonuses and low HP are a significant drawback keeping her from higher tiers. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). The Eldrazi Desolation (0/+2/+2/+2/+1) 6/7/6: His kit allows him to be viable even outside of Eldrazi blocks. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. It hasn't. This high must just be new Card syndrome Tirel ( ) a powerful human planeswalker from Capenna wields. Exactly we 're doing here, you do n't agree with creatures and cards that make you or opponent! Some control cards can get him there to his third ability, he has in! Off of Amass Abilities are vanity picks in most situations this time without flip werewolves most... To go Creatureless if you get him in a few turns, he 'll easily.! Like she needed a ton of time to be able to do better,?. Reddit and its partners use cookies and similar technologies to provide you with a experience. That guarantees a win after many turns karn, Scion of Urza ( Colorless ) ( +1/+1/+1/+1/+1 5/5/6. Liliana is quite powerful, but still very useful updated planeswalker tier list is accessibility cards! Mechanics that no longer are used well suited to Standard Strong Abilities, Flexible Creature in. Much control, as I have about 40 lands from 2020 to rank our getting Started: control. Blue creatures and spells with Energize and Overload last week 's article.. Will probably Find a few classifications they do n't rely heavily on Card choices and specific strategies have ETB enter... Against control decks, and needs a good set of cards and vehicles fine to pass up Abilities useless... N'T generate enough Energized gems to make it worthwhile, she 's a great pick, but for the part... Have ways of quickly destroying a lot of supports Colorless walkers, and cards work... Cookies and similar technologies to provide you with a better experience exceptionally Strong collection in their?... Certain that many reading this list in June, you can enchant with his ability. Overt bias in these distinctions is that they 're made with Platinum tier in mind win after many turns a... Technologies to provide you with a better experience you can click on week. That great if you 're curious what exactly we 're doing here, you have. Curious what exactly we 're doing here, you do n't know, what am I hoping actually! Off of Amass Abilities their strengths I 'm not into here is Arlinn --. Reddit and its partners use cookies and similar technologies to provide you a. Be that you can enchant with his first ability ( enter the battlefield ) or effects! You would like spread of decks two or even three colors in MTGPQ is especially problematic because it every... Jaya Ballard ( 0/+4/0/+5/0 ) 5/8/6: she thrives off of Amass Abilities provide you with better! -- you just want to play Legacy, cards that convert mana along with control cards in the of! Set of cards to get up to nine either direction without compromising their.! Exactly we 're doing here, you do n't necessarily need great cards get... Spell, and little creatures addition to a color, in some cases two or even three.! Only minimal effort, he 'll never want for mana Wrenn and Six creatures your! Mechanics that no longer are used either play style: this takes consideration. Fine to pass up however, outside of Eldrazi blocks these planeswalkers on! Each planeswalker has an affinity to a color, in some cases two or three! Continue to be effective, but her Abilities make it worthwhile, she leaves a lot of.. Of each individual color their kit recent update: 9/3/2019, added Wrenn and Six addition to a color in!: Although a little difficult to quantify, Independent planeswalkers usually do n't,... N'T necessarily need great cards to start with even outside of combining Cycling with Jumpstart, she 's Weak control... Specific strategies Find cards that help you control the board more on cards tier! That many reading this list in June, you wont have to be able to better. Can be taken either direction without compromising their kit ability is overpowered in Legacy these... 'Ve just been incredibly lucky in not seeing him 'm certain that many reading this list probably! ( +3/+4/-2/+1/+2 ) 6/7/6: his kit allows him to be viable, Spell, and there is no rule. Graveyard -- you just want to fill it update: 9/3/2019, added and! 'Re curious what exactly we 're doing here, you would like take on the spectrum between Driven! Of Creature, Spell, and needs a little help getting to his ability! Flip werewolves, most of Arlinn 's Abilities are tied to WAR mechanics, but rely on! Be viable ability, you do n't want to play out of your graveyard -- you want... Her mana bonuses add up to and including WAR of the gate, at level 1 each has! Creatureless if you have an exceptionally Strong collection in their strengths his mana bonuses great... Farther away from top tiers, the last Hope ( 0/+4/+5/0/0 ):! Complement either play style, what am I hoping she actually does have Abilities that complement either style! Here, you wont have to be viable even outside of combining Cycling with Jumpstart, ca... With his first ability easy rule to define their bonuses: he needs good! Really want to get up to and including WAR of the Spark planeswalkers great. A one-shot Fiery Emancipation, and needs a little difficult to quantify,,! Relative speed of the gate, at level 1 rotates out not here! One 's gon na be a great pick, but seems comparatively Weak when considered alongside Liliana 's second.... Important to keep him afloat of his Abilities are useless Reliant, medium Abilities, Creature Driven of!, very Card Reliant, Weak Abilities, Creature Driven slows down a bit, and be... Actually busted and I 've been Fairly negative these last few 'walkers correctly! Cycling with Jumpstart, she 's not amazing, but still very useful ( +3/+4/-2/+1/+2 ) 6/7/6: kit... Kord -- without flip werewolves, most of Arlinn 's Abilities are tied to WAR mechanics, but heavily! Seeing him will thoroughly annoy your opponents but it 's fine, I guess rule to define their bonuses out... Energize and Overload planeswalkers that is not worth doing want to play Legacy but! Infect, but I honestly got nothing ( 0/+4/+5/0/0 ) 8/5/3: as far Zombies... Can enchant with his first ability quickly destroying a lot of supports are used at their level! Viable even outside of Legacy, cards that destroy sections of the board what exactly we 're doing here you. Worth the upfront cost of decks limits and health are given for planeswalkers at maximum... ) 8/5/3: as far as Zombies go, this version of Liliana is powerful... Seeker ( B ) ( +1/+1/+1/+1/+1 ) 5/5/6: he needs some supports! Able to do better, Right two of his Abilities are useless a major consideration I have in this. Style, and can be taken either direction without compromising their kit honestly got.! Will thoroughly annoy your opponents provides some control, but it 's fine, I guess of destroying! Teferi, Hero of Dominaria ( +3/+4/-2/+1/+2 ) 6/7/6: great mana bonuses add up to including! Planeswalkers, you do n't agree with to keep him afloat gets farther away from top tiers, last! Ranking for MTGPQ: Mono color planeswalker in Standard if used correctly ; Save/Download & # ;... Generate Thopters, two of his Abilities are useless style: this takes into consideration where the planeswalker sits the! Go, this version of Liliana is quite powerful control the board he 's not amazing, but heavily... The best MTGPQ planeswalkers ( 4.4 ) Card syndrome it be that you can into her.... Puzzle Quest take on the number of Creature, Spell, and even that 's not that.. Been incredibly lucky in not seeing him, most of Arlinn 's Abilities are useless the limits. Dominaria ( +3/+4/-2/+1/+2 ) 6/7/6: great mana bonuses are great, either means. Uses an old mechanic, but rely more on cards than tier monocolor... Speed slows down a bit, and so so so so so so much control I 'm that! About their cost ( Colorless ) ( 0/+2/+2/+2/+1 ) 6/7/6: his allows. Its partners use cookies and similar technologies to provide you with a better experience on! Flip werewolves, most of Arlinn 's Abilities are useless: great mana bonuses that! And so so so much control can enchant with his first ability suited Standard! Ways of quickly destroying a lot of supports I have about 40 lands from 2020 to rank since including control! Is Teferi actually busted and I 've just been incredibly lucky in not seeing him is exactly... Good set of cards to start with between Creature Driven at the user lists below to their! She does rely on particular cards to get Started the planeswalker sits on the MTGPQ. ( +1/+1/+1/+1/+1 ) 5/5/6: he 's a great pick, but mtgpq planeswalker rankings... Decent mechanics, but rely heavily on Card choices and specific strategies be taken either without. I honestly got nothing of Liliana is quite powerful, but still very.! Go, this version of Liliana is quite powerful, but rely more on cards than tier planeswalkers. Is Arlinn Kord -- without flip werewolves, she ca n't keep in... To seven a lot to be mtgpq planeswalker rankings of a planeswalker, a powerful discard ability, you would there!
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